![]() ![]() Saving roaming config store to 'sharedconfig. home/pete/.local/share/Steam/SteamApps/common/Left 4 Dead 2 Beta/./hl2.sh: Zeile 67: 5627 Speicherzugriffsfehler (Speicherabzug geschrieben) $ removed: AppID 223530 "Left 4 Dead 2 Beta", ProcID 5627 ![]() Total Hard Disk Space Available: 465572 Mb ![]() New sound entry attributes only found in recent Source games may also contribute to sound priority.Steam Runtime Version: steam-runtime-release-i386_ĭriver: NVIDIA Corporation GeForce GT 520M/PCIe/SSE2 For example, there is suspicion that there may be hard coding of directories involved (testing directories with the same priority attributes). More information derived from testing or documentation is needed to fully document the way it works. Soundmixers may or may not be a factor in determining the priority of songs. Note: Sound ducking (To do: is that correct terminology? priorities? ducking?) is not fully understood in this article. All trademarks are property of their respective owners in the US and other countries. To do: It doesn't seem to translate perfectly in-game, so it could be hard coded folder locations. See GCFScape for details on how to extract the script for viewing. The script is located in scripts\soundmixers.txt within pak01_dir.vpk. The location of a sound file within the sound directory dynamically controls what is played in the foreground and what is softened or muted. The player will hear other sounds mixed into the ending credits, such as zombies moaning, survivor remarks, soundscapes, etc.Ī feature called soundmixers may be the script behind priority/ducking of sounds. If that sound file (along with the soundscript entry) is moved to the different directory, the music will behave differently. Left 4 dead 2/left4dead2/addons/customsoundaddon/sound/ambient/testsound.wavįor example, the song to the rolling credits, music/unalive/themonsterswithin.wav, plays over almost every other sound.
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